﻿package Message.Game
{
    import Framework.Serialize.*;

    public class SVipRewardGetInfo extends Object
    {
        public var vipLevel:int;
        public var isGet:Boolean;

        public function SVipRewardGetInfo()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeShort(this.vipLevel);
            param1.writeBool(this.isGet);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.vipLevel = param1.readShort();
            this.isGet = param1.readBool();
            return;
        }// end function

    }
}
